A downloadable game for Windows

Gather all the gems, make new friends and overcome many obstacles!


Check out the Trailer


dynamic super cool advanced moving platforms!!!!!!!

~~ disappearing platforms ~~

¡ ¡ ¡ ¡ PUSHY WIGGLY DUDES ¡ ¡ ¡ ¡


Controls 

(Keyboard / Controller)

Arrow keys / Left Joystick: Movement

X or UP/A: Jump or Select

Z/X: Activate button

R/Select: Restart to Checkpoint 

Q: Delete save


Credits

Coding, Level Designs, & Music by: @Vossel

Sound Effects & Enemy designs by: @Pigeongoth

(Make sure to show her some love for her great work!!)


Socials

Twitter

Patreon

Youtube


I hope you guys enjoy the game!

You may use footage of the game for anything, go crazy! ( " O v O)

StatusReleased
PlatformsWindows
Release date May 18, 2019
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorVossel
GenrePlatformer
Made withFL Studio, Aseprite, GameMaker
Tags2D, Cute, Music, Pixel Art, Short, Singleplayer
Average sessionAbout a half-hour
InputsKeyboard, Xbox controller
LinksPatreon, Twitter, Youtube, SoundCloud

Download

Download
Project Vita 1.0.zip 10 MB
Download
Project Vita OST.zip 20 MB

Install instructions

1-Download

2-Unzip

3-Enjoy!!! (" O v O)

Comments

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Hello! Great game with a simple concept and great mechanics! I really did enjoyed playing it! 

Have you considered participating in our GDWC #gamedev contest? 

Check out our itch.io page for more info :) 

After only getting up to the blue stage, I can say without a doubt, I like this game. I'm having some trouble with character movement but I'm sure I can get used to it eventually. Good job!

I happy to hear that you like the game!! :D What kind of trouble are you having?

(1 edit)

This may just be my computer (it normally is), but the controls seem slow at times, especially after transitioning between levels, but then it speeds up by quite a lot and unexpectedly. Again, I don't think it's something wrong with the game and is probably just my computer.

(1 edit) (+1)

Oh, I understand what you mean and nah it's not a problem with your computer at all! The character just simply saves the speed when it teleports and continues on after. I'll add that to the list of fixes for the future!